
Human.Kapital
A containment strategy game played on real cities. Pick any place on earth; the map is built from live OpenStreetMap data — its actual streets, buildings, rivers and rail.
An incident is underway. You have one wall to draw, a handful of sluices, and a decontamination sweep that ends the round whether you are ready or not. Wall off too little and the loss is total. Wall off too much and the wall falls. Everything inside the line is human capital; everything outside is written down.
This is a proof of concept, not a finished game. It exists to answer one question: does a real-time simulation on real city data hold up? Roughly two thousand agents, flow-field pathfinding, deterministic to the frame.
Desktop and mouse. Available in English and German — switch in the top right.
Feedback of any kind is welcome, particularly on difficulty.
| Published | 4 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | pern0 |
| Genre | Strategy, Simulation |
| Tags | 2D, Cyberpunk, Indie, Retro, Top-Down |
| Average session | A few seconds |
| Languages | German, English |
| AI Disclosure | AI Assisted, Code |




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